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Dokev publisher
Dokev publisher










dokev publisher

Through our proprietary engine technologies, we can fairly quickly work on multiple platforms’ requirements.įive years ago, when you launched BDO, you partnered with publishers to distribute your game around the world. We don’t rule out mobile platforms but PC and consoles would be a great start for the title. PC and consoles are still very dominant and popular game platforms if we see the global market and those platforms allow us to offer the best gameplay experience for a title like Crimson Desert. We want to be platform-agnostic as a game developer and we try to make our titles playable on all the major game platforms. Can you explain us why you made this choice to make Crimson Desert on consoles and PCs, rather than develop a mobile MMO like most of your competitors in Korea? For example, are PC players more “loyal” (when it's more difficult to build loyalty on mobile games? Crimson Desert will be available on PC and consoles – Western gamers welcome this, but it is a choice (another one) that seems almost unusual today. Mobile MMOs are very popular in Asia today (less in the West where MMO players still prefer to play on PC). Our goal has been to create a truly open-world MMORPG. MMO gameplay experience where players from different background and cultures mingle and play together online constantly interacting with each other has a tremendous value to the players and it will be more so in the future, in the more connected world, and we continue working on MMOs because of that. Why this choice to make an MMORPG? What is your perception of the MMORPG market today? And what is your vision for the future of MMORPG market ? But it is sometimes considered that the “golden age” of (PC) MMOs is over, and one said Black Desert has been the last “AAA” MMO launched to date since 2015. You have made another big choice, which was to develop a MMO (you were right since Black Desert is a commercial success) and some of your next projects are also MMOs. Gameplay or design component are all critical for the game’s success but with the right game engine technologies, you can achieve the utmost quality for the results. Using your proprietary engine gives you lots of advantages as it allows you to be able to contol and improve your game development process and the quality of the results.

dokev publisher

We’ve been always pursuing the technological innovation and will be continuing to do so. So, yes, we believe technological innovation is critical, especially for a game studio like us, who wants to create AAA blockbuster games. And 10 years later we’re still investing a lot on the game engine technologies. To guarantee the quality of the results to every single details in such a complicated game, they knew they needed a proprietary engine fully optimized to the title, and started developed the in-house game engine for Black Desert.

dokev publisher

Pearl Abyss, from the very beginning 10 years ago, had the thought in mind “Without the right technology, you cannot be a leader in the videogame industry.” The founding team wanted to create an open-world MMORPG that offers extremely high fidelity graphics and seamless gameplay experience. Are you right? Do you think “technological innovation” (alongside gameplay or design choices) is the key today in the gaming industry?

dokev publisher

Why this unusual choice when the CryEngine or the Unreal Engine are very accessible? It seems to me that this initial choice was decisive for you. But can you tell us about the creation of Pearl Abyss: for example, you decided very early on to design your own game engine. Pearl Abyss is ten years old now and you have made a great path since then (we will come back to this later). Pearl Abyss was founded just ten years ago (September 10, 2010) and since its creation, the studio has made some atypical choices: designing its own game engine rather than using a licensed engine developing MMORPGs at a time when the golden age of the genre is sometimes considered to be over or focusing on PC when its competitors are choosing mobile.Ĭhoices which were apparently rather judicious in hindsight ( Black Desert now claims 40 million registered players in 150 countries, on four platforms), but during an interview with the studio, we wanted to know what motivated the initial choices of Pearl Abyss and what are the developer's plans for the future, whether with Crimson Desert or DokeV, its next two MMORPGs.












Dokev publisher